- A number of new preset girders, including a distortion object demo and an audio waveform
- Increased resolution of distortion grid, makes all the distortion effects look smoother. Surprisingly enough this didn’t seem to cause a frame rate hit. I guess I’m fill rate limited
- 2 new distortion types: wave and drag
- Distortion intensities and sizes can now be connected to a controller, (you can make them pulse to the music too.)
- Background colors can now be animated, see microphone-color options page.
- all the parameters on etc page can be animated, which is how I made the audio wave form.
- added some ui animation effects other polish.
- fixed sound engine bug on ipod touches.
now if only I could figure out how to get noticed by a big review site.
I meant to post this a week ago, here’s me trying to explain all the various bells and knobs of ibeams
there’s a link from the first info pages to the video
I’m getting close to releasing a new version of iBeams.
- Ability to use a custom background.
- Touches, Sources and Targets can now deform space, effectively they can create localized grid distortions
- A number of auto movement options on the touches and sources
- Touches have a visual representation and there are sound effects for the interaction.
- A bunch of new viral bits, save to photo album, email a screen grab to a friend, direct upload to twitter (eg http://twitpic.com/16bot4 )
- A bunch of UI improvements: New visibility page that puts all the various options in one place. UI maximize button. The option page control is now always visible.
Happily enough I’ve now made my investment back (it took a year and I think the music visualization was key.) iBeams is selling well and appears to be much more interesting then audiogasam or Spawn Illuminati, or pretty much any other visualizer I’ve come across. I don’t think there’s much more I could do with the idea, except port it to the iPad 🙂